UO Auto-Map - On-Line Documentation

The link pane contains controls used to link players together so that they all appear on one another's maps.

In order to link players together, one player must configure UOAM to operate as a server to which all the other player can connect. It is generally best to choose the player with the fastest internet connection to host the server.

The text at the top of this pane indicates UOAM's link status.

To put UOAM in server mode:

First you must enter a name for your character. This is the name by which your character will appear for all players who link to your server. Your name will appear at your character's location if you are logged into the game. If you are not logged into the game, then your name is kept hidden to keep it from cluttering the display.

Next you must choose a port (just use the default of 2000 unless you have a reason to change it) and (optionally) a password. Players who try and connect to your server will need to know the correct address, port, and password before they will be able to connect.

The IP (Internet Protocol address) is ignored when starting a server.

When you're ready, press the Start Server button. Assuming everything was entered correctly, UOAM will now be in server mode and your friends will be able to connect to your server.

Once the server is started, the edit fields will be disabled and the IP field will contain an IP address. Under normal circumstances, this address is the IP address that other players should use to connect to your server. In the rare case that your computer has more than one active registered IP address, it is possible that the IP address shown in this window will not work for clients trying to connect to your sever. If this happens, go to a DOS prompt and type "ipconfig" (without the quotes) to get a list of all the IP addresses registered to your computer. One of the IP addresses listed there should work. Also, if your computer has a DNS name, then players may substitute the DNS name for the IP address when connecting to your server.

If you are trying to configure a UOAM server from behind a router, you may want to read this.

You can use the Copy Settings button to copy the contents of the edit controls to the Windows clipboard. This makes it easy to paste the information into a message (ICQ or e-mail or whatever) which you can then send to players who you want to connect to your server.

To link to a UOAM server:

First you must enter a name for your character. This is the name by which your character will appear for all players who are linked to the same server. Your name will appear at your character's location if you are logged into the game. If you are not logged into the game then your name will appear at your cursor's location. (This prevents people from connecting to a server from a second machine in order to spy on other players.)

Next you need to enter in the port, IP address (or DNS name) and password that are associated with the server. If any one of these settings is incorrect, you will be unable to link to the server.

When you're ready, press the Link to Server button. If everything is correct, then you will see the status line change and the edit fields will be disabled indicating that you have successfully connected to the UOAM server.

To terminate a UOAM connection:

Either press the Break Connection button or close UOAM to terminate a UOAM connection.

Other controls:

At the bottom of the link pane is a group of controls that affect the amount of net traffic generated by the client. The Send position setting affects how often your client tells the server where you are. The Query server setting affects how often your client asks the server where everyone else is. If UOAM appears to be causing excess network traffic, or if you are connected to the net over a particularly slow link, you may wish to adjust these times upward. Servers do not get to adjust these controls; for this reason, it is advised that the player with the fastest net connection be chosen to host the UOAM server.

The Remember port and password on exit check box causes UOAM to remember the port and password used during your last session. Normally UOAM only remembers the IP and Name used during the last session. This is for security. You should be aware that if this box is checked, this information will be stored on your computer and therefore it may be visible to others. Granted, this information is of limited usefulness, but some may be concerned about it all the same. Keeping passwords secret is always a good idea just on general principals.

The Always display chat window for incoming messages checkbox tells UOAM to always display the chat window whenever you receive a chat message. Normally, if you are running UOAssist, and if notifications are turned on (see the section on the UOAssist pane) then chat messages are sent to the game as notifications and the chat window is kept closed unless you specifically open it. Another way to think about it is that UOAM normally only opens the chat window as a last resort. (Incidentally, chat messages are logged to the chat window even if the chat window is closed so you don't need to worry about missing chat messages if you don't check this box.)

At the bottom of this and every control pane is a zoom slider which adjusts the zoom level of the map and a world slider that tells UOAM whether it should display locations pertaining to Felucca or Trammel.

All data on this site is Copyright © 1997-2004 by Steve Blanding (unless otherwise indicated)